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Money Laundering & Criminal Faction

Delivering illicit cargo builds your criminal score — the single measure of your criminal career. This page covers the score itself and the money side; see Playing a criminal for the wanted-status, chase and arrest mechanics.

These cargo types are illicit and build your score on delivery:

  • Money and Money Pallet
  • Ganja and Ganja Pallet
  • Coca Leaves Pallet, Coca Paste, Cocaine Bricks
  • Cocaine
  • Moonshine

Deliveries are grouped by cargo type; every illicit payment credits your score in full. Legal cargo never touches the score and keeps its subsidies.

  • Every illicit delivery payment adds 100% of the payment to your criminal score.
  • Your criminal level is derived live: level = score / 50,000 + 1 (floored). Check the /criminals leaderboard in game — the top 10 players by score, with the server-wide boss marked on rank 1.
  • On arrest the confiscated bounty is deducted from your score alongside your wallet — your rap sheet and your money fall together.

The score is a progression stat, and it rots if you stop hauling:

  • 48-hour grace after your last illicit delivery — nothing decays.
  • Then the score halves every 7 days (real time, including offline).
  • Below the $5,000 floor the score clears to zero — a clean slate.

On every illicit delivery, the highest-scoring player on the server (the boss) takes a cut of your payment:

  • The cut is 5–25%, progressive: the closer your level is to the boss’s, the more you pay (cut = 5% + 20% × (your level / boss level)², clamped).
  • It’s transferred through the bank into the boss’s checking account, so it works while they’re offline.
  • You receive a private popup — no public announcement.

Losing a pursuit the hard way pays: if your wanted status decays to zero while cops are on duty (not during a no-cop amnesty), you earn a bonus of 10% of your score.